clearcut tf2

All rights reserved. I would also consider removing those bushes since they're a bit obnoxious as far as sticky traps go.The way you clip roofs on this map is strange, you do it like most of the 6s maps on like half of it but keep the old style (Overhanging clips) on a bunch of them as well. ETF2L S36 Div 1 Grand Final: веазтмоде vs. FIVE GUYS LIVE I would also move that pipe thing up a bit (~256u) so that when you're jumping in/out of that area you're not going to be hitting your head every time. This became a issue of contention with how to resolve the fragmented team fights. Map koth_clearcut_b10a Search by map name, despite different gamemodes running on those servers. I know it isn't a major thing but if you're going to bulletblock it you might as well just have the two props directly next to eachother.The ramp leading up here is like incredibly steep and could probably be changed a bit to look and play nicer. This item is incompatible with Team Fortress 2. I check the forum pretty often and will keep the page updated.-The house on either side of the point has been lowered.-Scout can no longer double jump from the tower ramp to roof.-Scout can now jump to roof from the small shed in front of saw house.-The ground around the point has been adjusted to fit the new height.-The entrance to the left transition building has been opened up more.-The transition buildings on both red and blu have been given their final art pass.-The towers at mid have been simplified to help with framerate.-The staircase in the left transition building on both sides is now a gravel pile.-Detail for 10 buildings around mid have been simplified to attempt to alleviate frame loss.-Stairs have been changed on Red side to be the same as Blu in the amount of brushwork.-Some stairs have been turned into ramps to further reduce frame loss in key areas.-Clipping has been adjusted to match the buildings.-Added piles of gravel on both sides to move between mid transition to left transition in the spawn area.Currently looking forward to seeing Season 3 in RGL and seeing how the new balance change has affected gameplay.

I would like to still thank you for the work you've done, and wish you the best. This list includes all servers within TF2 currently running this map. The NA TFTV Coverage Feedback Thread for RGL S3 You can do a bunch of cool jumps over the cap, Sniper is not insanely powerful but can still play an interesting role.Feedback from playing a few matches and many scrims on the map (sorry for huge walls of text just wanted to get my thoughts out, hopefully some of it is helpful): UGC EU HL S31 GF: SDCK! https://i.imgur.com/149hAVs.jpgI'm going to be a bit blunt here, but I really disliked playing this map as a soldier. lets keep the maps in and play them more : ) imoimoimoimo If need be the point will be further tweaked to balance it, i'll be listening to feedback through my usual channels. It is only visible to you. This item has been removed from the community because it violates Steam Community & Content Guidelines.

Happy Clear Cuttin'!Feedback from playing a few matches and many scrims on the map (sorry for huge walls of text just wanted to get my thoughts out, hopefully some of it is helpful):- Please for the love of god fix the fps issues i get TERRIBLE fps looking at mid on this mapThis is the mega thread and all updates will be added here along with what I am working on. RGL updates match fixing rules after Div-2 incident Sniper was … Also just having a small health/ammo in such a risky part of the map feels pointless, it's such an incredibly bad place to be as pretty much every class and you can just get basically the same pack/ammo by going into the shed which at least provides some level of cover. I've fallen short on jumps multiple times from bumping it.I'm going to be a bit blunt here, but I really disliked playing this map as a soldier. RGL S6 HL LBF: Krusty Krab eSports vs. squirtyay Thank you!The flanks are once again on the chopping block and this time it's personal. ClearCut (Patch notes taken from ClearCut's page on TF2maps.net) Minor Patch: Fixed a missing barrel in red left transition; Fixed broken detail geometry; Lowered the left side ramp used to get on roof the same amount the point and roof were lowered in a previous update. and took a look in hammer: it's weird cuz theres plenty of other solid plane blockbullets on the map so like.

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